A new generation of P2E games open to all

2023 Jan 18

Presented by CropBytes

When Axie Infinity was launched in 2018, the playful game took off and provided an effective source of funding for numerous low-income groups in the Philippines. However, since then, as Axie Infinity has grown and taken the global blockchain gaming world by storm, the ratio of rewards has dropped dramatically.

The main reason for the significant reduction in returns to players is hidden in the design of the game itself: one of the major challenges facing Play-to-Earn projects is the creation of a self-sustaining in-game economy. Currently, most P2E games do very well at the start and offer lucrative rewards to players. However, as more players are added, more in-game tokens are issued and their value decreases significantly. As a result, the player's income stream decreases.

GameFi is still going strong today.More than half of blockchain activityHowever, for P2E to be sustainable in the long term, something needs to change.

From Play to Earn to Play and Earn

The P2E breakthrough spawned popular blockchain-based games such as Axie Infinity, Alien Worlds and Splinterlands. While these games remain popular, numerous projects have not been as successful.

One of the key problems faced by Play-to-Earn projects is that the entry point can quickly become very high, especially as the popularity of the game increases: at the height of Axie Infinity's popularity, the minimum investment required to purchase a team of three Axie NFTs was several hundred dollars Rising. Even players who were able to purchase a starting kit and join the game saw returns so low that they could not cover the initial investment.

In this sense, the Play-to-Earn concept is flawed in its initial premise. For this reason, game developers are more concerned with the gameplay of the platform as well as Play-to-Earn. The idea was therefore to create aPlay-and-Earn, a new approach toIn this concept, players do not need to buy a start kit and can simply join the game to start playing. Of course, Play-and-Earn involves a different economic structure: instead of participation as in Play-to-Earn, it rewards players for specific milestones in the game.

As well as simply moving to a Play-and-Earn structure, new economic structures are also beginning to spread. One example is the farming gameCropBytesIt is a service economy approach introduced in the


service economic approach

The service economy in the traditional sense means that users who have the financial resources but not the time to do the work are asked to do it for other users in exchange for remuneration.
This concept can be translated into an in-game economic setting. That is, players are rewarded for completing tasks, but they outsource those tasks to others and share the rewards.

Incorporating this service economy concept will bring a lot of usefulness to web3game projects. Players with more money to spare can outsource tasks to those with more time to spare, and the game becomes more sustainable without the developer having to constantly provide information and economic upgrades. Such an in-game economy is a blockchain-based game withNext Generation.It would be expected to bring about

Currently, play-to-earn games such as Axie Infinity deploy a scalership system in which the owner delegates NFTs, which are then played by other gamers in return. However, the service economy approach takes this idea further, allowing well-funded players to delegate tasks to those with more time. The Axie team has already launched an effort to bring the game one step closer to a service economy approach. The recently launched Axie Homeland Alpha allows players to use their land to grow Axie and create new resources, while games such as CropBytes have been pioneering this approach for years.

According to the developers of CropBytes, the service economy approach is the only way to sustain the Play-to-Earn game in the long term: like Axie Infinity, the platform launched in 2018 and withstood the downside of turmoil in the virtual currency industry It has proven to be a success. Another key element of this success has been CropBytes' focus on attracting both players and investors to the game; CropBytes has been able to sustain wealth generation and stabilise the economics of the platform by providing both those with the financial resources (investors) and the time reward both those with money (investors) and those with time (players).


In this way, the economic loop can be maintained and sustainable earning opportunities can be created in both service economies.Although CropBytes is a pioneer in this approach, it is clear that an even bigger revolution is needed in Play-to-Earn.

As more and more projects fall victim to unsustainable economic models, the blockchain gaming sector is moving towards a new generation of wealth creation and management. And the service economy approach has the potential to play an important role in the future development of this sector.

CropBytesFor more information on.

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Source: https://jp.cointelegraph.com/news/a-new-generation-of-p2e-games-is-here-and-its-open-to-everyone